{"resultsPerPage":1,"startIndex":0,"totalResults":1,"format":"NVD_CVE","version":"2.0","timestamp":"2026-06-24T21:31:35.153","vulnerabilities":[{"cve":{"id":"CVE-2020-6017","sourceIdentifier":"cve@checkpoint.com","published":"2020-12-03T14:15:11.020","lastModified":"2026-06-17T03:22:35.853","vulnStatus":"Modified","cveTags":[],"descriptions":[{"lang":"en","value":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."},{"lang":"es","value":"Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan de manera inapropiada segmentos largos y no confiables en la función SNP_ReceiveUnreliableSegment() cuando están configurados para admitir mensajes de texto plano, conllevando a un desbordamiento del búfer en la región heap de la memoria y resultando en una corrupción de la memoria y posiblemente incluso en una ejecución de código remota"}],"affected":[{"source":"cve@checkpoint.com","affectedData":[{"vendor":"n/a","product":"Game Networking Sockets","versions":[{"version":"All versions prior to v1.2.0","status":"affected"}]}]}],"metrics":{"cvssMetricV31":[{"source":"nvd@nist.gov","type":"Primary","cvssData":{"version":"3.1","vectorString":"CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H","baseScore":9.8,"baseSeverity":"CRITICAL","attackVector":"NETWORK","attackComplexity":"LOW","privilegesRequired":"NONE","userInteraction":"NONE","scope":"UNCHANGED","confidentialityImpact":"HIGH","integrityImpact":"HIGH","availabilityImpact":"HIGH"},"exploitabilityScore":3.9,"impactScore":5.9}],"cvssMetricV2":[{"source":"nvd@nist.gov","type":"Primary","cvssData":{"version":"2.0","vectorString":"AV:N/AC:L/Au:N/C:P/I:P/A:P","baseScore":7.5,"accessVector":"NETWORK","accessComplexity":"LOW","authentication":"NONE","confidentialityImpact":"PARTIAL","integrityImpact":"PARTIAL","availabilityImpact":"PARTIAL"},"baseSeverity":"HIGH","exploitabilityScore":10.0,"impactScore":6.4,"acInsufInfo":false,"obtainAllPrivilege":false,"obtainUserPrivilege":false,"obtainOtherPrivilege":false,"userInteractionRequired":false}]},"weaknesses":[{"source":"cve@checkpoint.com","type":"Secondary","description":[{"lang":"en","value":"CWE-120"}]},{"source":"nvd@nist.gov","type":"Primary","description":[{"lang":"en","value":"CWE-787"}]}],"configurations":[{"nodes":[{"operator":"OR","negate":false,"cpeMatch":[{"vulnerable":true,"criteria":"cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*","versionEndExcluding":"1.2.0","matchCriteriaId":"8CB71176-D705-4517-81B9-97A557278890"}]}]}],"references":[{"url":"https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43","source":"cve@checkpoint.com","tags":["Patch","Third Party Advisory"]},{"url":"https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/","source":"cve@checkpoint.com","tags":["Exploit","Third Party Advisory"]},{"url":"https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43","source":"af854a3a-2127-422b-91ae-364da2661108","tags":["Patch","Third Party Advisory"]},{"url":"https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/","source":"af854a3a-2127-422b-91ae-364da2661108","tags":["Exploit","Third Party Advisory"]}]}}]}